3D Sound

Sonic Holographics

Chuck Plaisance is recognized as a pioneer of 3D spatial sound recording and production. In the early 1990s, he founded Sonic Holographics / 3D Sound Inc. in Hollywood, California, launching a career-long mission to transform how human beings experience recorded sound. His guiding philosophy is simple yet profound: "Music and sound for a better life quality" -- educating the public on what sound quality really is, rooted in physics, physiology, neurology, psychology, and architecture.

How It All Began

The path to 3D sound started in 1987, when Chris Currell of the Michael Jackson "Bad" Band hired Chuck to manage his Synclavier Studio and handle international tour support for the three Synclaviers used on the second leg of the legendary "Bad" Tour. Working alongside Audio Cybernetics, Chuck immersed himself in the world of advanced sound sampling, editing, and programming. He mastered the Synclavier Sound Library created by Mark Birmingham and was subsequently invited to be one of the sound editors who created the ProSonus first-ever Sound Sample Library -- a landmark moment in digital audio history.

This deep immersion in spatial audio technology and digital sampling ignited a vision: what if recorded sound could faithfully recreate the three-dimensional experience of being in the room with the musicians?

The World's First 3D Virtual Instrument

In 1993, Chuck achieved a breakthrough that cemented his pioneer status. He created the world's first 3D Virtual Instrument for stereo samplers: a Boesendorfer 9-foot Grand Piano, painstakingly sampled from the player's position, the singer's position, and the big band position, each captured in soft, medium, and hard velocities with sustain. By layering these multi-perspective recordings, the instrument faithfully recreated the actual Grand Piano in three-dimensional space.

The "Piano" was released on CD-ROM and was compatible with the leading samplers of the era -- Akai S-1000/S6000, EMU, Korg, Kurzweil K-2000, SampleCell, Ensoniq, and Roland -- making spatial audio accessible to studios worldwide.

Chuck in the studio

Landmark Productions in 3D Sound

Chuck's spatial sound work spans an extraordinary range of projects:

The 3D Nature Sound Libraries

Perhaps the most ambitious body of work in the Sonic Holographics catalog is the vast collection of 3D nature recordings. Chuck traveled across continents -- from the bayous of Louisiana to the rainforests of Brazil, from the Big Island of Hawaii to the Angeles Crest Forest north of Los Angeles -- capturing the natural world in immersive spatial audio.

The catalog includes:

Recording locations span from the Back Bay nature reserve in Newport Beach, California, to the base of Mount Tijuca beneath Christ the Redeemer in Rio de Janeiro, to the Silver Banks where humpback whales sing beneath the waves.

Technology and Studio Design

The Sonic Holographics studio itself is a work of art and intention. Chuck employs an Aachen Head binaural recording system, a custom 3D surround monitoring setup, and a Stevenson Interface Electronics 24x8 mixing console with a historical connection to Frank Sinatra. The studio design incorporates sacred geometry principles, crystal grids, and intentional spatial arrangement -- reflecting Chuck's belief that the environment in which sound is created and heard matters as much as the sound itself.

Studio setup

As Nikola Tesla said, "If you want to find the secrets of the universe, think in terms of energy, frequency and vibration." Chuck Plaisance has spent over three decades doing exactly that -- pioneering a technology that brings listeners not just closer to the music, but inside it.